On paper, a 2D plan often looks right. Then, on the shopfloor, it turns out that a clearance is too tight, a workstation is poorly designed from an ergonomic point of view, or a route is blocked. Fixing it costs money and pushes back the start of production.
On paper, a 2D plan often looks right. Then, on the shopfloor, it turns out that a clearance is too tight, a workstation is poorly designed from an ergonomic point of view, or a route is blocked. Fixing it costs money and pushes back the start of production. And the knowledge of the people who work on the shopfloor often comes in only once the layout can hardly be changed.
With layout planning in VR (virtual reality), you walk through your future hall at 1:1 scale before a single machine is moved. You stand inside the model instead of looking down at it, and that is what closes the gap between design and reality. Here you'll learn which mistakes this helps you avoid, how to involve your team earlier, and what a planning process looks like in practice.
A floor plan lacks the third dimension. That leads to typical problems:
VR turns looking at a plan into walking through it. Your team checks the future layout instead of having to imagine it.
With a VR headset on, you're standing in the middle of your planned production. You walk the routes, check whether the clearances are sufficient, and see the workstation from the point of view of the person who will work there. Planning errors that stay invisible on a floor plan show up early.
A 3D model doesn't have to be static. In Halocline, you record a work process in VR, play it back, and analyze it, for example as a spaghetti diagram of the routes walked. The ergonomics check rates the postures using the key indicator method, and the grasping area visualization shows whether material is within easy reach. Because you perform the process yourself, ergonomics and efficiency data are captured in a single pass, based on your own body height.
Instead of each person interpreting a plan on their own, the team looks at the same virtual replica of production. Planners, shopfloor workers, and management go through the layout together, discuss bottlenecks right at the model, and record changes. The result is a shared understanding and a decision everyone stands behind. Lukas Musch, Lean Manager at ifm, puts it this way: "Our employees show much greater acceptance of the change process when they are involved, instead of decisions simply being made over their heads."
Halocline is the planning platform for production layouts and workstations. You plan on the desktop or immersively in VR; both work equally well. A typical process:
A new product is to be integrated into an existing assembly line. Space is tight. New workstations and a cobot have to be placed so that the workflows stay ergonomic and logistics don't suffer.
You import the existing 2D hall plan (DWG) as a base. You drag shelves, workbenches, and machines from the equipment library into the space and add your own models and CAD data as needed. A first 3D draft is ready quickly, with no training required.
You invite the production team to a joint session. One person walks through the layout in VR while the others follow along on screen in spectator mode. Together you check the critical points: Do the grasping areas fit? Is the escape route clear? Feedback from the future users goes straight into the model.
You make changes directly in the model. Where several solutions are possible, you create planning variants and compare them. Everyone involved has seen and checked the final layout at 1:1 scale, and planning errors come to light before they get expensive on the shopfloor. Festo, for example, achieves 75% faster concept design with Halocline compared to cardboard engineering.
Whether layout planning in VR works in day-to-day practice depends on the tool. These are the points that matter:
Layout planning in VR makes planning errors visible while they still cost nothing. Walking through the layout before rebuilding lowers the risk of expensive rework. And bringing the team into the model early leads to decisions that hold up on the shopfloor.
Want to walk through your layout before you rebuild? Get started for free with Halocline Free and build your first workstation in 3D. For process analysis and the ergonomics check, get in touch and we'll show you the right scope.
